Yeah, so I’m giving initial thoughts on a game that’s 10 years old. I spend my time very wisely.
Anyways, I’ve put a few hours in, and while there’s a whole lot more game to get to, I have some words.
I love the political intrigue. Some might find all the exposition tiring, but it’s well-presented and makes sense. Not all Final Fantasy plots achieve that, so I’ll take a barrage of words if it’s effective.
The license system feels like the Sphere Grid from FF10, except a big more digestable. This is a good thing.
Combat is actually pretty solid so far. It was a brave decision to move away from the tried and true “noise, flash, battle screen” format, but the seamless action is welcome and well-executed. We’ll see if it holds up as things get more complicated (more characters/abilities/etc).
Vaan is pretty much anime Aladdin, though a bit less interesting on first blush. I think I may find him irritating. Though he can’t be worse than Tidus, right? Right?
The game is very pretty, even at 10 years old. This should come as no surprise considering Square Enix’s regular commitment to graphics, but it’s worth mentioning that 12 is specifically gorgeous, more so than any other FF. That is high praise.
I adore the sountrack, which makes sense. It is not done by series stalwart Nobuo Uematsu, but it was done by Final Fantasy Tactics composer Hitoshi Sakimoto. His style is evident, and is wonderful.
One major gripe: the right analog stick is used to look around, and it uses a “flipped” scheme for both directions. It’s not awkward holding up to look down or down to look up, but holding right to look left and vice versa is awkward. And you can’t change it. Normally this is the kind of bullshit that I will simply stop playing a game over, but I’m going to push through because otherwise I’m having a pretty good time.
I probably won’t have any more thoughts until I either finish or stop playing the game. So far I would bet on me finishing it though, but I wouldn’t underestimate the possibility for bullshit midway through a FF game. We’ll see.
Final Fantasy 10, I’ve found, is probably the most polarizing entry into the series. There’s a lot of obvious reasons for this. It’s polarizing because it does a lot right, and a lot not right. I feel I’ve made my point.
I know it’s cliche, but there’s enough meat on the bone here to do a pros/cons list.
Sleek battle system that allows for instant character change. Interesting abilities. You can control summons. Repeat: you can control summons.
That same battle system can feel very grindy, and once you discover that a character only gains experience if they perform a battle action, battles devolve into “make sure every character gets a hit in,” which is really annoying.
The overall presentation is pretty wonderful. Graphics are great, battle animations are satisfying, the music is top-notch as always, and the dialogue is reasonably written.
The voice acting is pretty terrible. Lots of awkward pauses, overreactions, deadpan lines; it’s almost a trainwreck. It gets a slight pass for being one of the first fully voice-acted games, but it’s really brutal at times.
The Sphere Grid is probably one of the best character leveling systems ever created, only barely edged out by the Materia system in FF7.
The Sphere Grid turns some off with its complexity, and it can bend your brain if you stare at it too long.
The cast of characters is rather great; Auron is mysterious, Yuna is stubbornly optimistic, Wakka is fun, the list goes on.
Tidus might be the worst main character in a Final Fantasy game, ever. Honestly, the best way to deal with this is to pretend Yuna is the main character (she sort of is, really), and pretend Tidus is just an idiot that the camera happens to follow.
The plot is actually pretty great, if a bit convoluted.
It bears repeating: Tidus might be the worst main character in a Final Fantasy game.
Blitzball is a very interesting diversion within the game.
Whoever thought underwater turn-based soccer was a good idea should probably be punched. In the heart.
OK, that was long, but that’s the point. There’s a laundry list of compliments and complaints to give Final Fantasy 10. I think the positives outweigh the negatives overall, and if you can get past the off-putting awkwardness of the voice acting, it can be a pretty great experience. Also, the Jecht boss fight music is ridiculous, and totally worth it.
One final thought: not being able to control the airship is blasphemy.
At this point, because this series is weird, I had finally gotten a chance to play Final Fantasy 5. I had briefly played the PSX port, but then had a Nintendo DS for a while, and played the GBA version on it. I’ve also since emulated it and played through most of the game. I can understand why it wasn’t brought over to the USA back in the 90s.
I had high hopes, as I knew FF5 had the acclaimed job system in place, and I enjoyed the hell out of it in Final Fantasy Tactics. However, I found it a bit clunky and much less interesting when applied to the typical Final Fantasy battle system. The game in effect had wild difficulty swings without warning, where there were fights that were just plain hard, but others that felt hilariously easy due to a single job choice.
The main character, Bartz (or Butts, or whatever), is largely uninteresting. The others are rather compelling however, but that doesn’t help a largely cliche story. It’s the typical fare of elemental crystals, and someone/something trying to disrupt/destroy/conquer the world. There is a large plot twist in the second half, but I had already experienced a similar twist in FF6 that was frankly far better executed and compelling.
Also, X-Death is probably the series’ worst villain, but in name and in practice. He seems like a far less interesting Kefka. Maybe Kefka is just an evolution of X-Death. In any event, he’s not terribly great.
One final thought on 5: while the graphics and sound appear to be in the middle of 4 and 6 (as one would guess), they don’t appear as polished as either game. The music is great at points, and strange in others. Sound effects aren’t bad, but aren’t nice and crisp like the others. And graphically, it’s “better” than 4, but not as appealing.
I’d still recommend it to series fans, but not as highly as most. Still a solid game, but not great, and maybe barely good.
At this point, I don’t feel I have played enough of any other Final Fantasy game to render a reasonable opinion. I have tried both 2 and 3, but never got much into them. I haven’t gotten to 12 yet, but probably will someday soon. I played through good chunks of 13, but don’t even really care to talk about it, as it was largely underwhelming and slow (oh, so slow). 11 and 14 were MMORPGs, and that’s a totally different genre and discussion. And I haven’t played any of the “sequels”; FF4: The After Years, FF X-2, or any of the Dissidia games, so I can’t really offer opinions as of yet. I do plan to play X-2 though, eventually.
What was the point of all this? Nothing really, just to reflect on an iconic series of games, and their effect on many and mine’s gaming tastes and influences.
Wait, there is one point. This game is probably better than all of them. Except Tactics.
So at this point (that point being after FF7), my relationship with the Final Fantasy series…changed.
Firstly, this gem came out.
Technically, this is not part of the Final Fantasy numbered series. It’s a totally different game, and did not have any real tie-ins to previous titles. The gameplay is a huge departure from the normal Final Fantasy. The game barely looks like a PSX title; I think it probably could have been done on the SNES if the maps didn’t rotate.
It’s my favorite game of all time. Or at least tied for it.
I’ll write more about it another time, but let’s just say that the game isn’t perfect, but it’s perfect. That’s the best I can do without vomiting words for hours on end.
And it’s a good thing that Final Fantasy Tactics was so great, because it allowed me to feel OK largely skipping the next one:
Final Fantasy 8 is a hugely conflicted game. It feels like it’s trying to do too many things at once. It definitely is in love with itself. It’s almost as if the game is constantly trying to impress with cinematics and plot and this system and that system and oh here’s a gunsword oh my gosh I’m so amazing.
I feel this is the one where they got too cute. Too many cooks in the kitchen as well. There’s enough character customization systems for three games, all smashed into one. The boss fights are long summon-fests. It barely feels like a Final Fantasy game at times, with it’s real-word theming and regular-guy character development. While I personally detest the game, I acknowledge it as good in certain areas. The story seems fine (and have been told it’s the best love story told by Square, however that’s not saying too much). Non-boss-fight combat is good. It looks fantastic.
But it’s not enough to make up for its ample flaws. It feels that in order to top FF7’s materia system, they decided to add three customization systems all at once. This turned the game into a never-ending menu fuck, and also introduced more grinding into the game, which is never welcome. The boss fights rely on summons and little else. And much of the game just feels like a vehicle to make sense of the cutscenes, which I suppose is fine, but it felt very mechanical.
8 sucked. At least to me.
Then came a return to form, in my eyes:
Final Fantasy 9, mechanically, is very simple, and I feel that’s a direct response to complaints of too much complexity from 8. The development system is item-based and simple, characters have gone back to having unique abilities, and the tried-and-true staples of Final Fantasy returned. Good music (though not terribly memorable, outside of that Chocobo Hot-And-Cold music, good grief), excellent characters, a strong hero, a wily villain. And throwbacks to FF1!
I call this game good, but not great. It doesn’t really do anything wrong, but it’s a little odd thematically, and it doesn’t take too many chances on any front. I feel it’s gone from overrated to underrated and back to properly rated among fans, and I’m fine with that. A solid 7.5/10.
The only real complaint is that the summons are soooooo long, and that load times for battles are a bit much. Again, still good, not great, far from perfect.
I’ll stop here as well, since I have a cavalcade of thoughts about FF10. Stay tuned.
OK, that title is a lie. This is only definitive within my own experience. I have not finished every Final Fantasy game; there are actually a few I’ll probably never bother playing again. However, I can’t overstate the influence Final Fantasy had on me as a kid, and how much it influences my gaming and cultural tastes.
This is going to be very, very long. Courage.
My first RPG was Dragon Warrior for the NES. Unless we’re counting the Atari 2600’s Adventure, but we’re not, because it’a hard to role-play as a square.
Anyways, I loved Dragon Warrior. A totally new experience in gaming at that time, it was a game that allowed me to think and consider my actions, and truly feel like an epic medieval hero. You kill a dragon. You save a princess. You kill a dragonlord. Everyone loves you.
Then Final Fantasy happened. It was just bigger and better than Dragon Warrior. Four characters? Up to nine enemies at once? More than three bosses in the whole game? Classes? Ships? AIRSHIPS?
It was just so much. I’ve probably only beaten the game a couple times, but I remember so much of it, despite its size. Dragon Warrior was good, Final Fantasy was great.
(Here’s the part where we ignore, if only for a bit, that Final Fantasy probably ended up as the fourth-best NES RPG in America, behind Dragon Warrior’s three sequels.)
By today’s standards, Final Fantasy the First is probably unplayable. There’s a mountain of grind, the game gets pretty easy once you figure out its rather simple systems (and pick a well-rounded party). The graphics aren’t terrible, but they’re early-era NES, and still don’t age terribly well. The plot, while solid, isn’t anything new by today’s standards. The only thing that really endures is the music. If there’s a single RPG from the NES anyone must play, it’s probably Dragon Warrior 4. Or perhaps Destiny of an Emperor, which is also quite splendid and underrated.
Since I live in the US, I didn’t get to experience the the actual Final Fantasy 2 or 3. Japan didn’t release them in America because translating was going to take too long, and Final Fantasy 2 specifically had a lot of religious themes that they didn’t think would get through FCC standards. They instead worked on translating Final Fantasy 4, the first entry on the SNES.
As much as Final Fantasy was an influential kick to the face, Final Fantasy 2, I mean 4, was a revelation. And it wasn’t just the graphics, which were a similar style with just more detail. It was the music (that Red Baron theme still wanders into my head once a week, to this day). It was the character development. It was the plot. By today’s standards nothing terribly special, but the overall execution was paramount. The weaving of characters in and out of the party to accentuate plot moments, the dark-to-light transformation of the main character, an actual love story! Betrayal! Redemption! It was special, especially to FF fans who had been waiting so long for just any new game, let alone one on a new system with enhanced everything.
I played the ever-loving poop out of this game. The characters are memorable, the drama is high, the presentation was superb, and the music was face-meltingly excellent. It’s my favorite FF soundtrack, which is saying a lot.
(This is the part where we pretend Final Fantasy 5 didn’t exist, because it wasn’t released in America either! Common theories are that it was considered too hard, that it had the job system which had been introduced in another FF that wasn’t released in America, and that they also considered it a “weaker” entry story-wise, and felt it would fall flat after the dramatics of 4.)
Then, true, unmitigated greatness.
Final Fantasy 3, I mean 6, blew my fucking nuts off. Graphics: better. Music: fucking excellent (barely edged out by 4’s music). Characters: many. Character development: lots. Villain: fucking crazy. Plot twists: hoo boy. FF6 might have the best plot twist in gaming history. Character development system: simple, but good (and a first in America).
Humorous aside: FF6 is probably the buggiest major release on the Super Nintendo. Many of the problems are under the surface, and I honestly played the game the whole way through without noticing any problems. However, there were ways to break the game all over the place, and many minor issues that secretly plagued the game. Stats that don’t do anything, a method to insta-kill almost any monster in the game (including bosses), a way to glitch the game and replace a prominent character with a moogle. And a rather awful translation and censorship effort to boot. Pretty nuts.
Anyways, this game is amazing. It’s my personal favorite of the series. So many characters. So many fun battle mechanics. So much story. A villain whose calling card (the laugh) can still send a shiver down my spine. The first American FF title that “opened up” towards the end and had many asides, side quests, and even allowed you to choose whether to pick up old party members or not. Sublime soundtrack. So much good, so little bad. I feel that FF6 is the closest to a perfect game that Square has ever achieved (even with all the bugs).
To me, this is where the series changed a little. I feel that more emphasis was placed on presentation rather than substance. I feel that the general theming of the games alienated some of its audience. I feel that there was a magic to FF4 and 6 that hasn’t been recaptured. I don’t know if it has anything to do with the Super Nintendo, and it’s possible that my feelings are held tight by nostalgia and familiarity. But this is how I feel, and I can say I experienced all of it.
Here’s a big reason why many (any?) of you may have clicked on this article:
Final Fantasy 7 was a masterpiece. It almost single-handedly won the console war between the PSX and N64. It was many people’s first Final Fantasy game. It has a memorable villain, an iconic hero, and a dramatic, tear-jerking plot that fostered conspiracy theories and false rumors like no other. It’s character development is top-notch, its music is among the series’ best, and the gameplay was and possibly still is the best of the series. The materia system allowed for huge customization, which was a welcome “new thing” to American FF fans. It’s fucking excellent. Not my favorite, but excellent. Maybe I’ll examine this vs. 6 another time, because that’s 5000 words waiting to happen.
My only real complaint about 7 is as follows: I couldn’t ever get over how psychologically weak Cloud was. It’s explained well, and I understand it, but to make that character the hero? It just never rang true to me. That all these people were placing their trust in a guy who was so messed up he co-opted a dead man’s life story to just feel better about himself? I feel Tifa or even Red XIII would have made better heroes. Just my two cents.
Here’s where I say “stay tuned for part 2.” I feel this is a good place to break, if only because my relationship with the Final Fantasy series changed after the 7th installment. I’ll write more tomorrow.